☁️ Code Designer
Flight Deck export → Acme/cc65 → .PRG / .D64. Git, Monaco, cloud CI.
COMMODORE 64 · COMPANION SPEC
Flip-screen adventures, PETSCII, and silicon — authored in plain .mud.
Separate from MUD-SPEC (core MarkUpDown).
Inspired by Microtext 2.6.
Archivist spark: Perifractic rediscovered Microtext 2.6 · Weasel's World transcribed the manual · Team DC built MUD64. Peri broke the seal. We built the cathedral.
Flight Deck export → Acme/cc65 → .PRG / .D64. Git, Monaco, cloud CI.
MUD64CMP on real silicon — same .mud, same IR, compile on the machine that runs it.
target=both — export from CD, verify on C64. One source, two forges. dual-compile-manifest.mud
Core MarkUpDown — ::: render fences, ++ exec blocks, hero/grid/toc/embed. Docs, microsites, magazines.
C64 screen builder — frames, branches, PETSCII vector draw, 24-sprite mux, raster splits, hi-res draw, SID player.
MUD64-SPEC →v1.0 — textures, shooting, HELL + TECH mazes, DOOM_Guy.sid.
Cube + colorbars + reversed scroll + Drax SID.
40×25 PETSCII preview · C64 Pro Mono · branch routing.
Text adventure demo — CHIEF, GEMZY, CEEDEE, CURSY branches.
80×50 semigraphics plot — lines, circles, tunnel, spinning 3D cube. PETSCII DOOM tease.
Full silicon manifest — sprites, raster, draw, math, SID.
CD Flight Deck or native MUD64CMP — shared IR, same .PRG.
Style64 screencodes + C64 Pro Mono.